W A S D FLYSPACE BLINKDRAG TO FLY · TAP BLINK / SWIPE
FLIGHT SCHOOL / OPTIONAL
Find your timing.
Four quick lessons: steer, return a shot, evade perilous fire, then break POISE and finish.
45 seconds of private practice, no hull damage. Live flight follows. Skip anytime; replay from the manual.
BLINK DRIVE // FIELD MANUAL
Survive your first minute.
Your weapons fire automatically.
01 // FLYWASD, drag, or gamepad
Tap to set a course. Hold and drag to steer. Weapons fire automatically.
02 // DODGESpace or swipe
Blink evades in place for 175 ms. Press as an approaching shot turns white to return it. Hold does not repeat.
03 // GROWCollect upgrades
Defeat enemies, gain levels, and grab weapon, shield, and health upgrades.
04 // ENDURERead the pattern
Read the marked axes and open sectors before a volley. Recovery is your opening to attack.
COUNTER A confirmed PERFECT returns one shot and adds brief pressure, capped at +60%. The next Blink is available after 180 ms; a missed counter needs longer recovery. Shields block, reflect, or absorb ordinary shots. The split diamond means PERILOUS: move or Blink, even with a shield. Perilous shots bypass every shield and cannot be returned.
POISE Perfect returns and counter hits build enemy POISE. Break it, approach within 180 units, then Space / shoulder / tap DEATHBLOW. Recent contributors can finish; a boss finisher removes one phase mark, and the last stand is lethal. Graze passing shots for pressure; cancelled shots award score automatically.
RUN GRADE Mastery per minute counts each perfect and every four grazes, with a one-minute minimum. A needs a finisher and 6/min; S needs a boss defeated, two finishers and 8/min. Fatal damage stays in the flight record and does not cap your grade.
Choose your signal
TEAM ships cooperate, share a team score, and cannot damage one another.
ROGUE ships fight other rogues, bots, and bosses. TEAM ships remain off-limits.